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Popping enemies feels profound, and when an emplacement is pinning you down with suppressive fire, the game is at its best. All of your actions have been streamlined getting into cover is simple, and you can fast-move between cover by holding down the button. As you progress, you unlock new parts and skins, but I never felt underpowered with the default weapon layout.Īs for the actual gunplay, Ghost Recon is on target. Each mission gives you ample weapons for the task at hand, and even allows you to pick up enemies’ weapons, which seems an odd decision when focusing on the particular gear included in the game. I really like the idea of customization, but here it doesn’t feel necessary. If you are playing on Xbox 360 this can be manipulated with Kinect (or Move on PS3) but neither motion device really enhances the experience. The highly-touted Gunsmith mode allows you to customize your weapons in a plethora of fashions down to the trigger and barrel systems.
#Ghost recon future soldier soundtrack series
That is at least one aspect of the series that remains true to form. I loved being able to slip by enemies undetected, and even on casual this is not a game to simply run in guns blazing. Each mission introduces these new items, and for the most part, they all enhance the experience. These become imperative during the more intense firefights to keep enemies from flanking you. These can be tossed out to show where all the enemies are hiding. One of the more useful additions, though, is the sensor grenade. Other cool gadgets include UAVs that can fly around and tag targets as well as land and send out sonic booms to disorient enemies. Move too fast, or get too close and, of course, you will be seen, but this does give you freedom to move around areas undetected. This basically allows you and your team to move around areas nearly unnoticed. Active camo is by far the most impressive, and enjoyable, piece of gear. The core shooting and cover mechanics are well done, and the future tech showcased is generally a lot of fun to use. I am not sure if it is the technology showing its age, or the game, but the graininess of these cut scenes is appalling, not to mention the character models are downright ugly in some cases.Īll of that is irrelevant, though, as long as the game plays well, which for the most part it does. It also doesn’t help that the game’s cut scenes are, for lack of a better word, disappointing in both relevance and presentation. In fact for the first part of the first level, I had no idea who my character was. Sure, a story in a game like this is going to be conventional, but there are ways to flesh out the characters. My issue throughout the game is that I really just didn’t care. It isn’t uncommon from television thrillers or even other games, but it feels much more cinematic and profound than previous Ghost Recon entries. Along the way, twists and turns present themselves and you go further down the rabbit hole to uncover a larger conspiracy at play. You are tasked with finding out the origin of the bomb. The game begins with an intense firefight showcasing the mechanics, and a bomb obliterates the first Ghost team.
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The campaign plays out much like any other military shooter of late. Whether you are trudging through the campaign solo or co-op, or just mowing down friends online Future Soldier is an entirely different beast than the games we have come to know. What we end up with is a mixture of old and new ideas that don’t always correlate the way they should, but when they do it is magical. The series has always been known for its tactical panache and realism, but Future Soldier takes that down a notch and strives to feel more like a summer blockbuster than previous entries. Ghost Recon: Future Soldier is a prime example of a game that when it works, it is brilliant. The future is not as bright as I had hoped.